Virtual Reality and Active Video Games to Improve Balance in Children With Brain Injury – MilTech

Experimental: Video gaming

A child’s usual physical therapy session will be replaced with a session utilizing Active video games and the Rutger’s V-step.

Behavioral: Active video gaming

Children will visit Blythedale for 8 sessions, one 45-session visit per week, in place of one of the child’s typical physical therapy sessions. During each session, children will play a video game on the X-Box Kinect system, using the games “Kinect Adventures” and “Kinect Sports”. The child will first play a “Kinect Adventures” game, which requires ambulating, ducking, and dodging one’s way through an obstacle course.

Source: imported from this press release.

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